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Just drop it into your addons folder. That's all. So far, Molten Core is the only one

#1
KneeKap Wrote:Just drop it into your addons folder. That's all. So far, Molten Core is the only one it has a small issue with. (You have to go to mall for it to auto-reset)
If you die and release spirit, it won't reset. So basically, as it states, voluntarily leaving an instance or 'raid'.

I doubt it works for groups, since groups usually have to leave and then do .i u all. But basically, it does .i u all automatically.
The reason molten core doesn't work is because the mapID between the dungeon & entrance stays the same (They are in the same area unlike othters).

In order to fix this, you need to track either the subZone ( GetSubZoneText() ) or the Zone ( GetZoneText() ).

Molten Core entrance
Code:
Zone: Blackrock Depths SubZone: The Molten Bridge MapID: 15 (party)
Molten Core dungeon
Code:
Zone: The Molten Core Subzone: "" (empty) MapID: 15 (raid)
Code:
f:SetScript("OnEvent", function(self, event, arg1) local zone = GetZoneText() -- Check if the player is leaving a dungeon if event == "PLAYER_ENTERING_WORLD" then local _, instanceType, difficulty, _, _, _, _, _, _ = GetInstanceInfo() if instanceType == "none" or zone == "Blackrock Depths" then -- Player is not in a dungeon SendChatMessage(".i u all", "SAY") -- Execute the command in the SAY channel -- Display a custom message on top of the screen with an image local iconPath = "Interface\\TargetingFrame\\UI-TargetingFrame-Skull" UIErrorsFrame:AddMessage("|T" .. iconPath .. ":0:0:0:0:64:64:4:60:4:60|t Instances have been unbound! |T" .. iconPath .. ":0:0:0:0:64:64:4:60:4:60|t", 1, 1, 0, 1.0) end end end)
some like this
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Just drop it into your addons folder. That's all. So far, Molten Core is the only one - by Queen - 10-09-2025, 07:27 AM

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