08-31-2024, 05:04 AM
Quick overview in diff of stats: (Int/Str/Agi are almost the same for all)
Shaman
+ Increased: Stamina, Health, Haste, Resilience, Attack Power (+48050), Spell Power (+48050)
+ Added Spell Crit
Druid
+ Increased: Stamina, Health, Haste, Resilience, Attack Power (+48050), Spell Power (+48050)
- Removed: Melee Crit
Paladin
+ Increased: Stamina, Health, Haste, Resilience, Hit Rating, Attack Power (+48050)
+ Added Spell Crit
+ Addit Hit Rating
- Removed: Melee Crit
Hunter
+ Increased: Agility, Stamina, Health, Haste, Resilience, Ranged Attack Power (+116687)
- Removed: Melee Attack Power (-383313)
Death Knight
+ Increased: Stamina, Health, Haste, Resilience
- Decreases: Attack Power (-203900)
+ Added Hit Rating
+ Added Spell Crit
Priest
+ Increased: Stamina, Health, Haste, Resilience
- Decreases: Spell Crit, Spell Power (-203900)
Rogue
+ Increased: Stamina, Health, Haste, Resilience
+ Added Melee Hit
- Decreases: Melee Crit, Attack Power (-203900)
Warlock
+ Increased: Stamina, Health, Haste, Resilience
+ Added Spirit
- Decreases: Spell Crit, Spell Power (-203900)
Warrior
+ Increased: Stamina, Health, Haste, Resilience
+ Added Crit Rate
- Decreases: Melee Crit (removed), Attack Power (-203900)
Mage
+ Increased: Stamina, Health, Haste, Resilience
- Decreases: Spell Crit, Spell Power (-203900)
Conclusion: The current stats compared to before are quite balanced (as confirmed by several players). In general, Stamina, Health, Haste, Resilience have been increased for all classes. Mostly AP & SP have been changed, some classes got better while others experience ups and downs.
So since Tier & Donor gear are now closer to each other, balancing classes will be much easier in the future. Please let us know in case there are issues or if some classes have became too strong.
#deleted-channel are always welcome.
Shaman
+ Increased: Stamina, Health, Haste, Resilience, Attack Power (+48050), Spell Power (+48050)
+ Added Spell Crit
Druid
+ Increased: Stamina, Health, Haste, Resilience, Attack Power (+48050), Spell Power (+48050)
- Removed: Melee Crit
Paladin
+ Increased: Stamina, Health, Haste, Resilience, Hit Rating, Attack Power (+48050)
+ Added Spell Crit
+ Addit Hit Rating
- Removed: Melee Crit
Hunter
+ Increased: Agility, Stamina, Health, Haste, Resilience, Ranged Attack Power (+116687)
- Removed: Melee Attack Power (-383313)
Death Knight
+ Increased: Stamina, Health, Haste, Resilience
- Decreases: Attack Power (-203900)
+ Added Hit Rating
+ Added Spell Crit
Priest
+ Increased: Stamina, Health, Haste, Resilience
- Decreases: Spell Crit, Spell Power (-203900)
Rogue
+ Increased: Stamina, Health, Haste, Resilience
+ Added Melee Hit
- Decreases: Melee Crit, Attack Power (-203900)
Warlock
+ Increased: Stamina, Health, Haste, Resilience
+ Added Spirit
- Decreases: Spell Crit, Spell Power (-203900)
Warrior
+ Increased: Stamina, Health, Haste, Resilience
+ Added Crit Rate
- Decreases: Melee Crit (removed), Attack Power (-203900)
Mage
+ Increased: Stamina, Health, Haste, Resilience
- Decreases: Spell Crit, Spell Power (-203900)
Conclusion: The current stats compared to before are quite balanced (as confirmed by several players). In general, Stamina, Health, Haste, Resilience have been increased for all classes. Mostly AP & SP have been changed, some classes got better while others experience ups and downs.
So since Tier & Donor gear are now closer to each other, balancing classes will be much easier in the future. Please let us know in case there are issues or if some classes have became too strong.
#deleted-channel are always welcome.
