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Introducing the New Event System

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Introducing the New Event System

PvP events will now be fully automated, replacing the previous system where a GM and two leaders hosted the event.
PvP events will be held three times a week. They will still be announced automatically on Discord (#events, without a ping to avoid disturbing anyone) and in-game.
Once the event is announced, the PvP Event Master will spawn in-game at the mall 15 minutes later. Players wishing to participate can queue up. Once all players are queued, the match will start. After the winning team is rewarded, the PvP Event Master NPC will automatically despawn, signaling the end of the event.

The new system ensures more balanced PvP events. The match will begin as soon as 20 players are queued up (10v10), with random team assignments instead of selected leaders. To prevent abuse, players must meet a minimum HP requirement to join the event. Additionally, players cannot queue up in a party, ensuring teams are randomly assigned.

The PvP event will now have only one round, making it quicker to finish. Since events will be hosted more frequently than before, the event rewards will be adjusted accordingly.

Why Is This Better?

This change prevents unfair teams and eliminates cheating, such as players resurrecting or logging off before the event starts.
Additionally, this system allows us to run events much more frequently compared to GM-hosted events, ensuring a more consistent and exciting experience for players.
It also offers the flexibility to host events at random times, so players from around the world, regardless of their timezone, can join, instead of limiting participation to server peak hours.

UPDATE 25/02/2025: Noggenfogger Event has been added.
UPDATE 27/02/2025: Stairs Event has been added.
UPDATE 28/02/2025: Hide & Seek Event has been added (over 200 locations).

The first automated PvP event will start tomorrow!
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